What's Next
Building Desktop Website
Currently, we’ve only developed the app interface without a corresponding desktop version. To make PrizeBox accessible to a broader audience, it’s crucial to offer the platform on multiple devices, including desktop. One of our primary goals for PrizeBox is to help students stay focused by locking their phones to prevent distractions. However, if the phone is locked, users would need another way to access the platform, making a desktop interface essential. By expanding PrizeBox to desktop, we can ensure that users can continue managing their tasks, tracking progress, and interacting with the app even when their phone is locked. Additionally, having a desktop interface broadens the app’s usability across different environments, like study sessions where a larger screen is preferred. Offering both mobile and desktop versions also increases flexibility, allowing users to choose the device that best suits their workflow. This approach would ultimately enhance the overall user experience and make PrizeBox more versatile and accessible to different user preferences.
Connect The App With Physical Prototype
Ensuring that the app integrates effectively with the physical prototype is vital because the core concept of PrizeBox revolves around the interaction between the app and the lockbox. The physical box is designed to store and secure the student’s phone or other distracting items, creating an environment that encourages focus and productivity. For the solution to be truly effective, the app must sync perfectly with the lockbox, enabling users to lock and unlock it, track their tasks, and monitor their progress. By ensuring that the app and the lockbox work cohesively, we can provide a seamless experience that meets the primary goal of reducing distractions and helping students stay on task.
KEY TAKEAWAYS
This project was a major milestone for me, as it was the first time I had full creative control over an app’s design and functionality. I led the entire process—from branding and logo creation to designing the UI, establishing the design library, and developing all visual assets. A key aspect was incorporating gamification, which included designing a simple in-app game. Although basic, it was my first time creating a game, offering new insights into interactive design. What made this experience truly rewarding was transforming an idea into a fully functional app. I learned how to balance creativity with usability while gaining a deeper understanding of the design process from start to finish. This project boosted my confidence and left me eager to tackle more ambitious and innovative designs in the future.